Antwerp, Belgium (UTC+1)
Available for remote work, either as a contractor or freelancer,
full-time or part-time.
2D Art & Concept (Photoshop, Illustrator)
• Digital illustration, concept art, and visual development
• Creature/character design and worldbuilding
• Color keys, atmosphere, and composition
• Posters, splash art, and marketing visuals
• Icons and vector design for games and apps
3D Art (Blender, ZBrush, Substance 3D Painter)
• Game-ready modeling (low/high-poly, sculpted & optimized assets)
• Texturing, UVs, and retopology
• Props, characters, and environments
• Translating 2D concepts into 3D
Animation (Spine, After Effects, Blender)
• 2D: characters, creatures, environments, and VFX
• 3D: characters, creatures, environments, and previs/storyboards
Game UI/UX (Illustrator, Photoshop, Indesign)
• User interface design and redesign
• Clear, readable, and mobile-friendly UI
• Interactive elements and visual feedback
Outside of that, I have several years of experience as a graphic designer for commercial studio's (2019 - 2020), designing & animating e-learnings (2017 - 2019), and as a figure drawing teacher at various academies (2022, 2025).